As excited as everyone rightly was about the addition of a dog to the Call of
Duty family of gruff angry soldier men, having the reveal of Call of Duty:
Ghosts focus on the single player is only ever going to address at most the
casual half of the Call of Duty audience. The part they really care about,
where they can repeatedly blast each other in the face with ballistic
weaponry, that has been kept under wraps until today.
Blasted out to a soundtrack of Eminem and industrial strength air
conditioning, Activision introduced Ghosts' multiplayer half with a
bombastic trailer cut almost too fast to follow, detailing a new focus on
cosmetic and functional customisation. Boasting over 20,000 different
aesthetic combinations, you'll be able to select your gender for the first
time in a Call of Duty game, as well as expand your 'Squad', with up to ten
different characters.
It's here that Ghosts starts to look like a different beast to those that came
before it, folding what was previously the Spec Ops missions into the Squad
umbrella, a series of modes built around those ten characters that you level
up and customise as you play. You can take them into fights together, with
you playing one and another player taking control of one of their own, while
an 'improved' AI will handle the other nine.
There's also what amounts to Horde modes, as well as a series of coop modes,
one of which has you fighting with a group of friends against someone else's
squad, which will fight without them while they're away. Composition,
evidently, is everything, and if your offline squad does well enough, you'll
earn experience while you're away from your console.
There's also an attempt to bring CoD into the next generation, with features
like dynamic map destruction, and an increased focus on high fidelity audio
direction. Forced to occupy a difficult space between console generations,
Call of Duty: Ghosts is attempting to bridge that gap by allowing players of
the current generation to bring their progress in the game forward into the
next generation. Every detail of your play, from your experience levels to
your unlocks, are going to be tied to your 'Call of Duty Account', which
appears to be consolidation of Elite subscribers along with anyone
purchasing Ghosts.
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